Above: The finished scene in Blender
Below: The emitter cube sending out 4000 particles
Some of the Settings for the particles
Above: The emitter cube, sending out particles, with a second model cube in the distance
Below: The emitter cube, now replicating the shape of the second cube and emitting the shape 4000 times over
Below: Some basic compositing nodes to add extra visual interest to the final render
The album artwork cube was designed in Blender. One main cube was created, which would emit many smaller cubes, giving the impression that many small cubes had come together to form the shape of one, giant cube. The screenshots above illustrate this process. Three light-emission panels were also used to light the scene, and a basic metallic texture was applied to the cube to induce interesting shading patterns.
Above: The final render







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